In this series we look at games, puzzles, riddles, seemingly inexplicable coincidences, confounding conundrums, and mathematical sleight-of-hand (such as a “proof” that 1=0), and how all of these can lead to interesting mathematics.
In this series we look at games, puzzles, riddles, seemingly inexplicable coincidences, confounding conundrums, and mathematical sleight-of-hand (such as a “proof” that 1=0), and how all of these can lead to interesting mathematics.